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Old Jul 08, 2005, 02:38 PM // 14:38   #61
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ya...largest problem in Guild Wars is that very very few people have any idea what they are doing or how to play it...but it doesn't seem to affect anyone because you could probably beat this game without ever figuring out how to change your skills. Every class(if played properly) is an asset to the team. I welcome anyone that plays with their brain


Pendragon: alot of the good warrior skills are adrenaline based...warriors have no concept of energy or the fact that you run out of it. Monks bleed themselves dry of energy trying to keep that renegade warrior alive....I just let them die.
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Old Jul 08, 2005, 02:39 PM // 14:39   #62
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Quote:
Originally Posted by Algren Cole
I welcome anyone that plays with their brain

Amen

-Diomedes
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Old Jul 08, 2005, 02:41 PM // 14:41   #63
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Originally Posted by salja Wachi
OLLJ to a point i agre with you however grenths balance is an elite and personally i would not use my 1 elite spot in ToA or UW for it (:
you ever even tried?

How much health do ghotly hero and Priest have again?

How many people without vigor runes and without +health items and spells do you see down there?

And if your mesmer has poblems with energy management youre just playing it wrong!

The trick is to sometimes use Echo on skills that save or give you energy, but with the right items it works without.
15 Arcane Echo
25 Malestorm
5 Echo
5 Glyph of lesser energy
0 (15) Firestorm
5 Glyph of lesser energy (on Echo)
10 (25) Malestorm (on Arcane Echo) [comes just when the first malestorm ends]
65 Sum

5 Glyph of lesser energy
0 (15) Arcane Mimikri
15 Arcane Echo
15 Grents ballance (Arcane mimikri)
5 Echo
15 Grents ballance (Arcane Echo)
15 Grents ballance (Echo)
70 Sum (that needs some damn good timing (or one glyph of lesser energy somewere), like all triple mimikri echoing)

5 Echo
5 Glyph of lesser energy
0 (15) Arcane mimikri
5 Glyph of lesser energy (Echo)
0 (15) Arcane Echo
15 Grents Ballance
15 Gtents ballance (Arcane Echo)
40 sum (relatively cheap because of echoing the glyph, of course you can use the glphs any other time)

Last edited by Ollj; Jul 08, 2005 at 02:56 PM // 14:56..
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Old Jul 08, 2005, 02:41 PM // 14:41   #64
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Quote:
Originally Posted by Algren Cole
Monks bleed themselves dry of energy trying to keep that renegade warrior alive....I just let them die.

And then... Unyielding aura time!

Group: "Leeeeroy! get back here"
Monk: *click*
Leroy: "wtfbbq? Man guys, these enemies are TOUGH here!"



-Diomedes
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Old Jul 08, 2005, 02:43 PM // 14:43   #65
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Originally Posted by Diomedes
And then... Unyielding aura time!

Group: "Leeeeroy! get back here"
Monk: *click*
Leroy: "wtfbbq? Man guys, these enemies are TOUGH here!"



-Diomedes
Yeah, it feels as if they had kill on first sight
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Old Jul 08, 2005, 02:47 PM // 14:47   #66
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Quote:
Originally Posted by Ollj
you ever even tried?

How much health do ghotly hero and Priest have again?

How many people without vigor runes and without +health items and spells do you see down there?
nope never brought grenths balance into FoW or OW. there are no mobs down there that have that much mroe health than i do to make it useful.

for UW i brong WoP for energy regen and for FoW i bring Lingering Curse to kill the Shadow Monks (of which thre are tons) in my opinion those 2 are much more valuable then GB.

but i applaud you for using what you thinks works best
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Old Jul 08, 2005, 02:55 PM // 14:55   #67
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Originally Posted by Azreal911
Alot of non competent necro's i find usually just try to play a damage necro only without support skills, but for my necro i find the group is soo much more powerful when I play a strong support role for the group.
I hope this wasn't an attack aimed at me! I was just demonstrating that supposed support characters can deal deal lots of damage with a few skill changes. I have on may occasions played pure support with blood/heal curse/protect and other permutaions of skill combinations. I also find soul reaping very beneficial. Although some related skills would be good! I am a competent player and can play in may different roles. Versatility is what makes a good player.

Just to clarify I have played FoW with my N/Mo death/protect with only 7 players and our team was great. We were extremely co-ordinated and I was commended on my play. So us necros are appreciated sometimes.
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Old Jul 08, 2005, 03:19 PM // 15:19   #68
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I find as a general rule Necros(Mez too) aren't appreciated in town whilst looking for a group. It' is only after you are in the UW/FoW that ppl start realising what you are doing. Even then tho sometimes you have to remind them... like calling out when you give BR/BiP/WoP.
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Old Jul 08, 2005, 04:16 PM // 16:16   #69
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Quote:
Originally Posted by Thanas
I hope this wasn't an attack aimed at me! I was just demonstrating that supposed support characters can deal deal lots of damage with a few skill changes. I have on may occasions played pure support with blood/heal curse/protect and other permutaions of skill combinations. I also find soul reaping very beneficial. Although some related skills would be good! I am a competent player and can play in may different roles. Versatility is what makes a good player.

Just to clarify I have played FoW with my N/Mo death/protect with only 7 players and our team was great. We were extremely co-ordinated and I was commended on my play. So us necros are appreciated sometimes.
Oh no! I`m definitely not attacking you or anyone posting here, i don`t stoop that low and it`s very unprofessional. I myself have damage spells i carry with my support skills (shadow strike, vampiric gaze) to help out with some instant damage when one of them buggers run past our warriors and start wailing on our casters in the back. I sometimes alternate by casting a sacrifice life skill then an attack skill to heal back up then a sacrifice skill again, works great!

As for the 1 good one for every 10 bad one thing, i`m just seeing some in general i`ve been playing with, i`ve been in groups where i`m 1 of 2 necros where the second one goes gung ho with the fighters with touch spells in dragon`s lair then gets chewed up and spat out by those crystal guys *sigh*. It`s just giving monks more work there! our armor may look cool and to some people cool looking armor = GOOD DEFENSE! But our armor is more of a paper mache type material. I guess that armorer didn`t tell you that when you paid 1.5plat per piece. LOL.

which reminds me of a comic i love:
(starcraft references)
http://www.ctrlaltdel-online.com/?t=...ate=2003-02-09

It`s somehow still true today in every game we play!


One more thing you guys might notice recently when doing missions in southern shiverpeaks area. There i`ve notices groups broadcasting "group almost full need monk and necro" I've noticed more groups in the higher levels are now beginning to ask for at least 1 necro in a group. I guess when they played that far they soon begin to realize the potential of other classes. Unfortunately the Mesmer class is still not getting the recognition it's supposed to cause it's a great support class and with it you can do massive damage.
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Old Jul 08, 2005, 04:26 PM // 16:26   #70
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azreal911, actually necros have the second best armor in the game along with rangers.

70 armor is the second best you can do after warrior armor. that being said it is not made for tanking, but up close battles with 1 foe is very very survivable if you play correctly
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Old Jul 08, 2005, 04:38 PM // 16:38   #71
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I find that generally in the game, it's hard to get a group if you're not a monk. Everyone loves monks, that's why my monk character got through the game so fast compared to my mesmer (the character I first created).
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Old Jul 08, 2005, 04:46 PM // 16:46   #72
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Originally Posted by salja Wachi
all i have to say is my main is a N/Mo and i could really almost care less how long i have to wait in ToA to get a group. why you ask???

because i know that the group i get will most likely be a competent one. any group leader that knows how valuable a good Necro is will most likely have a great party and be successful.
Funny that you would bring that up. As a monk, every group wants me. So, I've seen the full range from bad to good.

Last night, I was in a fissure group with lots of elementals, and not a single Necro (primary or secondary). Everyone kept cntrl-clicking on they're energy bars, to tell us to slow down. I made some comment about how it would be nice to have a necro, and received stunned silence.
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Old Jul 08, 2005, 04:50 PM // 16:50   #73
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Originally Posted by uigrad
Funny that you would bring that up. As a monk, every group wants me. So, I've seen the full range from bad to good.

Last night, I was in a fissure group with lots of elementals, and not a single Necro (primary or secondary). Everyone kept cntrl-clicking on they're energy bars, to tell us to slow down. I made some comment about how it would be nice to have a necro, and received stunned silence.


lol that is usually what happens when other professions find out what a necro can do. most people seem to get stuck in their profession and have blinders on about most others.

it is a shame actually.
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Old Jul 08, 2005, 04:52 PM // 16:52   #74
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Originally Posted by toastgodsupreme
They're the same people who never had the cultist henchie in their group. I don't make a group without him in it, even when I'm on my own necro. Blood Rit is just too valuable.
Quoted for truth. Claude is da man when I'm playing caster types and taking henchies!

Last night I was playing my Monk healer doing Sanctum Cay with a necro who had the Blood is Power elite... I was in heaven. My energy never got below 20.
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Old Jul 08, 2005, 05:44 PM // 17:44   #75
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Necros can have fun too
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Old Jul 08, 2005, 06:01 PM // 18:01   #76
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Really 70's the second highest? we'll all be! not bad, but it still hurts when they do pummel me. lol! maybe if i held a shield it would have been better than holding that voodoo doll of mine but i needed the mana.

It was either the tormentor armor or the necrotic but tormentor looked much cooler to me. bonelace comes second for good looks i find. I guess i'll find out when my monk reaches around the desert and i don't find anything much better. Just being vain here with no money to buy any 15k armor.
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Old Jul 08, 2005, 06:04 PM // 18:04   #77
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lol yes it hurts when you get pummled lol. but yes it is the second best armor in the game. but like i said in no way shape or form is it takning armor lol
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Old Jul 08, 2005, 06:18 PM // 18:18   #78
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How about Anet putting in group code that decreases the individual strength of classes the more identical primary professions that are in the party?

So for groups that want to discriminate and load up 3 or 4 of one generic class type like the W/E/M parties they'll suddenly find their warriors only tank half as good as they normally do or their elementalists firestorm/meteors are only doing 2/3 the damage.

No specific class is "required" to win in this game, especially the PvE zones, so lets start punishing the no talent players who can't figure out how to actually use the classes by decreasing the power for ALL identical primaries startimg after the 2nd identical member.

Example.

W/mo invites W/mo2 and Monk1 into the fissure group.

W/mo
W/mo
Mo/

Then W/mo invites E/mo, E/mo2, and E/Me.

W/mo
W/mo
E/mo
E/mo
E/me

The Elementalist primary classes would then suffer a power degradation for both their primary and secondary skills for having > 2 in the party.

Then a W/E and another Monk is invited.

The 3 warriors now also suffer a degradation in their skills and AL for having mor ethen 3 primary in the party.

Get the idea? I think a little coaxing is needed to help people learn how to play the game and get along with others.
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Old Jul 08, 2005, 07:37 PM // 19:37   #79
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I kinda like that solution, and kinda don't.

See, to me the fun of Guild Wars is experimentation with different parties and different combinations - but part of that ALSO includes specialized "I-wonder-if-we-can-do-this" parties, like 6 necros or 6 elementalists (of different elements, naturally).

Unfortunately, I think penalizing repeat primaries is a little too heavy-handed, although the spirit behind the suggestion is a good one.

What I would recommend is not penalizing homogeneous parties, but rewarding heterogeneous ones with better drops, or more experience - that way, you're not hamstrung if you want to try something weird, but there IS a potentially significant advantage to mixing it up.
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Old Jul 08, 2005, 09:47 PM // 21:47   #80
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dumachum, its already like that, just for the simple fact that differenc classes fullify each other perfectly.
most people jsut ignore that.
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